This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Pris: kr 1369.00 fra Norli
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kr 1369.00 | Besøk butikk |
<P>This lab manual is a companion to the second edition of the textbook <I>Real-Time Environmental Monitoring: Sensors and Systems</I>. Tested in pedagogical settings by the author for many years, it includes applications with state-of-the-art...
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<p><b>A concise, up-to-date review of school neuropsychological assessment that covers effective treatment planning</b></p><p>The third edition of <i>Essentials of School Neuropsychological Assessment</i> offers...
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Offers equal representation of criminal behavior, the court systems, and law enforcement/prisons. This title covers emerging issues in forensic psychology. It is an expanded coverage of corrections for juveniles.
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