<P>This second edition of<B> C# Game Programming Cookbook for Unity 3D </B>expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray¿s book will help the reader understand structured game development in Unity unlike ever before.</P><P>New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems.</P><P>Improve your game''s sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book t
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Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl's Holistic Game Development with Unity will help the...
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A how-to guide that teaches you to use the complete range of Excel programming tasks to solve problems. This work also provides discussion of how the Excel object model works with .NET tools, including Visual Studio Tools for Office (VSTO), for the developers...
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This thoroughly updated problem-solving cookbook helps both beginners and intermediate Unity developers get started.
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