Bilde av Developing Graphics Frameworks With Java And Opengl Av Lee Stemkoski, James Cona
 

Developing Graphics Frameworks With Java And Opengl Av Lee Stemkoski, James Cona

<P><STRONG><EM>Developing Graphics Frameworks with Java and OpenGL</EM></STRONG> shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.</P><P>You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language. </P><P></P><P>Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you

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