<b>From the complex city-planning game <i>SimCity</i> to the virtual therapist <i>Eliza</i>: how computational processes open possibilities for understanding and creating digital media.</b><p>What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In<i> Expressive Processing</i>, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. </p><p>Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist <i>Eliza</i> to the complex city-planning game <i>SimCity</i>. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a c
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