<b>After a swift campaign, Grevillea and the Arachnea manage to conquer the Kingdom of Maluk, the great power of the north. </b>Now, they prepare for the next war. Their eyes are on the Dukedom of Schtraut, a country of merchants northeast of their territory. Conquering it will provide a shortcut to subjugating the other nations.<br/><br/>Accompanied by an elite squad of her strongest units, Grevillea sneaks into the Dukedom, where she hopes to gather information on the country¿s topography, defenses, and culture. Her group establishes itself as members of the local Adventurers¿ Guild and begin hunting monsters to complete the guild¿s quests. While the group works to form connections, Grevillea secretly prepares to bare the Arachnea¿s fangs against the Dukedom...
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<b>Our protagonist is a college student who enjoys playing as the evil-aligned faction Arachnea in her favorite real-time strategy game. </b>One day, she finds herself in a world similar to the one in the game; additionally, her body is now...
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<b>Grevillea, Queen of the Arachnea,</b> has decimated both the Kingdom of Maluk and now the Dukedom of Schtraut one after the other. When she investigates reports of raids on her new territory, she discovers the raiders are pirates from a...
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<p><b>With three countries already having fallen to the might of the Arachnea,</b> Grevillea sets her sights on the next target: the Nyrnal Empire, the land of swooping wyverns and a supreme military power.</span></p><p>To...
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