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Play Anything Av Ian Bogost

<div>Life is boring: filled with meetings and traffic, errands and emails. Nothing we’d ever call <I>fun</I>. But what if we’ve gotten fun wrong? In <I>Play Anything,</I> visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities.<BR><BR>The key to this playful mindset lies in discovering the secret truth of fun and games. <I>Play Anything,</I> reveals that games appeal to us not because they are fun, but because they set <I>limitations</I>. Soccer wouldn’t be soccer if it wasn’t composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn’t be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it’s the hard things in life that give it meaning.<

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