<b>An examination of the player''s experience of sound in video games and the many ways that players interact with the sonic elements in games. </b><p>In <i>Playing with Sound</i>, Karen Collins examines video game sound from the player''s perspective. She explores the many ways that players interact with a game''s sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games.</p><p>Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and con
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